The character is morally ambiguous, as the game wants players to determine their character's personality and background. There are also skills such as thieving which is trained through plundering tombs or pickpocketing.
Violence: The game has become more violent as time goes on, as the old combat style of "swing a sword at the air" has been replaced with numerous combat abilities, some of which show blood, although not gratuitously and it's cartoonish in most cases. Some characters die emotional deaths in quests, through being mauled, vaporized, death by medieval weapons, or magic.
Violence is rarely gratuitous, although combat makes up a very large portion of the game. Some scenes may frighten younger teens, as some boss battles take place against giant spiders or other fantasy monsters, although it's not very realistic so most teens won't have a problem with it. Sex: Some cosmetic outfits characters can have can be risque, although there is no nudity present in the game. References to sex can be made, as a "perk" weapons can be given allows them to talk, and they make references to spanking.
Swearing: Very little in the game itself, and the chatbox has a profanity filter that can be switched on or off. Consumerism: As this game is ongoing, it requires money. Jagex The publisher makes money from merchandise, advertising space, microtransactions for cosmetic effects, and membership fees for premium accounts.
Drinking: Alcohol exists in the game, and some characters are shown to be drunks, but alcohol negatively effects character's stats. Safety and privacy: It IS an online multiplayer game, but asking for personal information is against the game's rules, and rulebreakers are punished if reported for the offense.
Ease of play: There is a decent tutorial that gives an overview of a few of the game's 27 skills, and of combat abilities. However, many of the skills do not have tutorials. Combat is fairly straightforward. Higher-level boss fights require use of abilities, switching weapons, or quick-time events. Player vs. Player combat also exists, and can be tricky than combat against NPCs.
Players opting for an additional challenge can choose between "ironman" mode, where all resources must be gathered manually and not traded for, or "hardcore ironman" where the above is in effect, but players only have one life, and if they die in-game, their account is locked. Time: This game requires a heavy amount of time. To reach the maximum level, hundreds of hours of gameplay are needed.
To reach "completionist" status, even more than that is required. Support: There is a very active community around this game, and players can get support through the game forums, reddit page, or wiki site.
The community is very diverse, with players who are mean to others for amusement, to players who spend their time helping new players learn the game. Adult Written by pankakemarine November 22, Fantasy World Runescape is an amazing Fantasy game for kids about 10 or 11 and up. It has some mild language, but it's not that bad. The violence is about average. This game also includes alcohol usage, but no drugs. Also, this game is online.
Adult Written by qwerwqerqewrwqe November 21, No The rating of 4 is a bit to generous. This game has many issues and could have things reworked. They need some kind of afk remote so people dont have to waste countless hours training skills. Along with that many of the players tend to be poor in real life but not in the game, stupid and ignorant. Adult Written by mikexie June 28, The best The best. This title contains: Positive Messages.
Adult Written by torchicfire9 January 16, Educational Views There is nothing wrong with the game i played when i was in 4th and 5th grade and it helped my with my math and writing skills highly. Adult Written by Calpin April 12, First of all, violence is not a problem. Second, nothing is kept too serious in the lore. There are adventures and so on but always with a touch of innocent humor. Trust me, this game is not violent. There are some fight but it is more a kind of "number combat" than anything else.
Problems may come with other players, scamming is present. The child should take knowledge of the most popular scams too avoid them. I can tell you about a huge possibility that the games can give to kids. This game can be played in French, German, English and Portugiese. Before this game, I didn't know a single English word and I seriously think that the game increased my english more than teachers. The game has a huge amount of all-day items benches, glasses, doors It is an oppurtunity to learn a foreign language.
I'm not joking! In overall it is a very harmless game and a good alternative to WoW and so on Adult Written by matfnch March 25, Adult Written by godsgirl May 22, Adult Written by aeslin April 7, This could lead a parent who has signed their child up for a paid membership to go into debt before they realize it. They say it is not gambling because you win a prize everytime.
Others argue that the items have no real value outside of the game. If you don't want your child begging you for more spins or have unsuspecting charges on your credit card, I would no recommend this site for anyone under 21 or for anyone with habitual tendencies.
Adult Written by Grimpire February 27, It's true that the members have a much larger area, but it you play F2P free to play until you complete all the free quests you won't be as bothered by it.
Rune-scape makes use of magic, prayer, demons and also the mythology of that world is Polytheistic. The extent of its religion is the different types of god armor you came get, along with some effects on magical spells. The Violence in Rune-scape is diverse but virtually no gore. There can be Violence against humans, dwarves, elves, animals, monsters, undead, demonic, etc You can have pvp player verse player in addition to the pvm player verse monster. Some creatures may or may not be frightening to younger people.
Understanding the concept of real and fiction as about the age of reason as well. There is drinking, but no drugs. If you do drink your character will have the effect of a strength potion about , but at the cost of your attack. There is a quest that requires some smuggling.
The language can be filtered, however some people try to be clever and use leet speak. It's not really a problem; you can ignore them or even report them. Do to the ignorance of others I would say about age 13 thirteen would be a better age to start.
There have been no sexual undertones that I can think of. Rune-scape, as a safety feature, will auto log-out after about five minutes of inactivity. Jagex does a fair job on security; ultimately, if you don't follow the rules, you only have yourself to blame, for any loss to your character. There are advertisements, which Rune-scape allows in order for it to stay free. ONLY use your pass on official Jagex sites. Unchecked this game, as with any if you like it , came start to be addicting.
For how long depends on your interest and self-control. You can play it in your browser and the graphics are kind of like claymation meets cartoon. Adult Written by trajan38 February 14, Good game even for most children I have played Runescape for a while, so I've seen the game develop alot.
In fact, one of the biggest pluses i give this game is the constant updates. Ratings wise I put this game as for ages 13 and up solely because the game requires it, i personally think it would be fine for younger kids I've been playing since age The game does include alcohol, but your character is not able to get drunk and though there are a few NPC's who are drunk I dont think it is an issue, they behave in a very inoffensive way, just staggering around.
The game has no problems with sexual content, and though i have seen one review on this site that complains about partial nudity i don't know what they are talking about. Language should generally not be an issue, as there is a filter you can turn on that will replace any offensive words with stars. Some players used to try and find a way around this but this is usually not an issue as they will now just have their filter off so they can swear you still will just see stars if your filter is on.
The majority of players who play this game are pretty nice and will be helpful and friendly, though as with anything in life you will meet a few jerks. My advice is to just put them on the handy ignore list or report them if they are being really offensive. Security should not be an issue as giving out personal info is against the rules, just make sure younger children are aware of that as people still do it unfortunately.
This game is not very educational, however its massive and diverse player driven economy means that you can learn some basic economics, and even get a taste of the stock exchange through using the Grand Exchange in the game well. It is actually a good way to make money, though as with all investing there is risk involved if the prices fall instead of rising as you expected. I agree with a couple of the other reviews that some parts of this game may be a little complex for younger children, and they may need help understanding how to finish certain quests and tasks, though again this is generally not a problem.
As to violence the violence in Runescape is nothing, especially compared to T or M rated video games, and even some E10 ones I've seen.
Overrall, i enjoy playing Runescape and see it as a very child friendly game. I would recommend that you make sure all homework gets done, as some people find the game fairly addicting. Hope this was decent its actually my first review :].
Adult Written by Bonbonmon December 9, All you need to know about runescape, good and bad. I've been playing runescape for over 7 years now. I have found that although there are some crass people in the game, most usually refrain from using inappropriate language unless the player says he is mature enough or of age for that kind of language. Often times players will use skype to contact one another irl in real life.
This may or may not be a big deal for some parents. When i first started playing this game my typing skills were restricted to hunt and peck. Typing is a huge part of this game and is very important in real life today.
In April , Jagex redefined the rule about real-world trading in RuneScape , stating: "Real-world trading is the term used for activities which occur outside of the game environment which result in the real-world sale or purchase of items, gold pieces or services with the intention of supplying or advancing a Jagex in-game character other than by the means which are incorporated into the game.
But criticism of Squeal of Fortune continued, until it was replaced with Treasure Hunter in February Treasure Hunter remains the current loot box system in RuneScape and has received similar criticism to Squeal of Fortune, due to players being able to purchase additional keys. It has also been criticised for creating a pay-to-win atmosphere, since many of its prizes, including a range of XP lamps like genie lamps , supply players with large amount of experience they can spend on a skill of their choice.
The focus of these arguments is using Treasure Hunter devalues both the scoreboad and the very act of skilling itself. Player Redhorizon, who spoke to Eurogamer at RuneFest , said: "Treasure Hunter was bad enough, but then you have the promotions that offer double experience. The Bubbling Lamps promotion, for example, has run twice in , first in February and then in June, rewarding players with a selection of special XP lamps.
These lamps could be redeemed for either direct or bonus experience, allowing players to quickly gain experience in skills that typically take a lot of time to train, such as Summoning and Agility. Bonds and Solomon's General Store, two other forms of monetisation for RuneScape, have faced similar accusations from the player community.
Bonds, which were introduced in , can be traded between players in-game and redeemed for a variety of services, including membership and Treasure Hunter keys. Some players view Bonds as a form of real-world trading, since players must first purchase them using real-world currency. Meanwhile, Solomon's General Store, which absorbed the Loyalty Store in , has faced the same criticism, since many of its items must be purchased using RuneCoin, which, again, can only be purchased using real-world currency.
The store originally focused primarily on cosmetic items, such as hairstyles or pets, but now allows players to purchase services, such as Bank Booster Packs, through the use of RuneCoin.
Like Treasure Hunter, these items encourage players to spend additional money and put those who can't or choose not to at a disadvantage to those who do. Jagex also introduced an enhanced version of the membership subscription program in , called Premier Club. This special form of membership can only be purchased in the latter months of each year, usually between November and January, and has three tiers for players to choose from: Bronze, Silver and Gold. Each tier supplies a different period of membership, from three months to a year, at a discounted rate and a variety of other bonuses, including new cosmetic items, a discount on RuneMetrics and additional Treasure Hunter keys.
RuneMetrics is an analytics tool, which was released in , that can be accessed both in-game and through the RuneScape website. It has a variety of features, including both a wealth and experience tracker. Finally, Jagex experimented with a battle pass inspired event in July , called RunePass. RunePass was criticised by the player base for feeling more like an extension of the daily challenge system, rather than being its own, unique, event.
The free track was also criticised for lacking substantial rewards. Jagex was aware of the problems with RunePass, however, as senior product manager Matt Casey explained to Eurogamer: "It [RunePass] was probably a little bit rushed and we didn't give it enough gestation time that resulted in a system that didn't offer enough value for players.
It didn't have enough rewards and players felt it didn't represent good value. For many years the arguments over the implementation of monetisation in RuneScape were confined to the game's subreddit and forums, but in April Jagex gave oral evidence at the investigation into Immersive and Addictive Technologies run by the Digital, Culture, Media and Sport Committee. Jon Goddard, head of corporate communications at Jagex, explained to Eurogamer that Jagex was approached "directly by the select committee to take part in the process and were invited to attend and give oral evidence directly to the committee".
Jagex was invited to appear before the select committee, because, Goddard explained, the company "leads in areas like player safety and player protection". Jagex gave evidence alongside a variety of other game developers and social media companies, including EA, Epic Games and Instagram. The report from this investigation was released on 12th September In the written evidence supplied by this anonymous individual , the complainant claimed their son "took out payday loans, bank loans and 'max'd' out a credit card", and detailed how this "financially ruined our [their] retirement plans" as they had to pay off their son's debt.
Goddard explained, concerning this particular case: "We [Jagex] were unable to entirely corroborate the details that were submitted to the committee with our own records - there just wasn't an exact match, so it's very difficult when the complaint or the evidence is submitted by someone who is not the account holder themselves. Jagex is currently awaiting feedback from the committee, which has been delayed due to the general election.
Goddard commented that, even though Jagex is waiting for the response, "not only are we in a strong position already to answer many of the suggestions they may make, but we're also trying to be far ahead of it", and "I don't think that any business should sit back and think they do everything right when it comes to player support and player safety.
That's why we're looking very, very proactively into what we can do and not just follow what we're told to do, but lead in that area". Still, despite Jagex's readiness to listen to the committee's feedback, the report, and the evidence it held, reignited arguments about the place of monetisation and loot boxes in RuneScape, which encapsulate the discussion of these features in video games as a whole.
Loot boxes and in-game currency stores may be described as optional, but the services and items they provide are attractive to players, particularly in live service games where there is often a pressure to maintain the same level of progress as the rest of the player community.
RuneScape players can easily fall prey to this trap, because some of the game's best content, such as quests or new locations, are locked behind high skill requirements. It's also impossible to avoid the microtransactions that exist in RuneScape. Every time you log in to the game you're taken to the lobby. Here you'll find adverts for the latest deals in Solomon's General Store or the Treasure Hunter promotion.
Once you enter the game itself, an icon to open Treasure Hunter will appear in the top-left hand corner of your screen, which you have to manually close. The temptation to spend is always present and it shouldn't be. The question Jagex is tackling now is, how does it regain the trust of players who've become disenchanted with its implementation of monetisation?
Jagex's answer is a willingness to experiment with both its live events and monetisation methods, with the goal of evolving beyond the current loot box system to one that is more appealing to players. This will also include revitalising and reworking older forms of monetisation, such as Solomon's General Store, over the coming years.
Matt Casey said the aim of restructuring the monetisation with RuneScape is: "We want players to feel any content they paid for is done in a generous way, represents good value for money, and we want to be transparent with those systems. If you play RuneScape, then you will have noticed the first of these experiments has already occurred. The difference being that, rather than having the event occur over the actual weekend, each player was instead given an allotted 36 hours of double XP to use throughout this week.
This innovation, according to Casey, received a positive response from the community: "We got the right balance of players who wanted to min max it and not lose out, but, at the same time, feel like they have the choice of when to play. This observation is certainly true; a large percentage of RuneScape players have been playing for five to 10 years and, as their lives become more complicated, the time they have for playing RuneScape dwindles.
The re-imagining of the Double XP weekend allowed these players to take advantage of the event's bonuses without having to schedule their life around RuneScape, preventing what was meant to be a fun event from becoming an inconvenience.
The riskier experiment, however, was Count Yakula's Yak Track. As mentioned, the game's previous attempt at a battle pass-like system, RunePass, wasn't well received by players, leading to feedback from both the player community and internally at Jagex that helped play a major role in the creation of Yak Track.
This was the right decision because, compared to RunePass, Yak Track is clearly the superior event in terms of both the rewards on offer and, most importantly, the tasks you complete to earn them. Unlike RunePass, where each player was given a series of daily tasks depending on which track they were on, each tier in the Yak Track has two dedicated tasks for you to pick from.
These can either be skill-based tasks, which scale to your level in that particular skill, or an activity task, like picking cabbages near Port Sarim. This change ensures the Yak Track feels like a new piece of content, rather than just an extension of the daily challenges, especially since many of the tasks can take multiple hours to complete. Other alterations, such as a wider variety of rewards, extending the length of the event from two weeks to six, and ensuring Premier Club members receive the premium track for free, have also helped it feel like a unique event instead of an encore of RunePass.
The Live Ops team also used Yak Track as an opportunity to release an experimental update to Treasure Hunter that let players see the content of some loot boxes before buying them. Casey described it as "a new feature that's much more transparent, where players can still use their daily keys if they want to and they can still earn the same type of rewards, but it's a much more open system that increases the amount of player control and choice", and insists there's "still an amount of randomisation in the prizes selected around them, then if you use a key, you'll receive one of the prizes randomly, but you'll be able to see what they are, so if you see something you really want, you'll be able to go after it and get it".
While this new features does give players an additional advantage when using Treasure Hunter, there will always be voices within the community that call for the removal of the loot box system entirely. It's highly unlikely, however, that Jagex will pull Treasure Hunter from RuneScape due to the revenue it provides. What Casey did tell Eurogamer though is the Live Ops team plans to run a number of tests throughout to help "find the right balance and the right kind of mechanics" as part of their commitment to "evolving our model, moving away from a standard loot crate system".
Aside from monetisation, another issue that plagued RuneScape throughout the late summer and early autumn months of was a lack of content. Outside the release of The Land Out of Time, the majority of updates RuneScape experienced before November were focused around improving the game's quality of life, such as Bank Placeholders and the Slayer Collection Log.
Only three quests were released this year, and the planned Weapon Diversity update was unfortunately cancelled. Weapon Diversity was a modernisation project in a similar vein to the Mining and Smithing rework, which was released at the beginning of When asked about the project's cancellation by Eurogamer at RuneFest , lead designer David Osborne explained: "It was meant to bring diversity to weapons so it feels different to have short swords, than it did to have a whip and it wasn't doing that as well as it should.
I'm glad I'm part of a game that decided, 'No, we're going to cancel that. We currently live in an era where some developers release content in games that contains multiple issues, which are slowly fixed via patches after their release. It's refreshing to see Jagex decided against releasing an update it believed wasn't performing to the correct standard. The unintentional problem, however, was there wasn't anything to replace Weapon Diversity in the schedule.
As Osborne said: "We cancelled that [Weapon Diversity] and it left a hole. What we need to get better at is having updates contingency. This content drought was brought to an end with the release of the Ranch Out of Time feature, and both the Farming and Herblore skills being raised to level , at the end of November.
RuneScape also promises to start off strong with the release of its 28th skill, Archaeology, in January, which looks perfect for Gielinor lore nerds like myself. Yet, to ensure this content black hole doesn't happen again, Jagex plans to temporarily increase the size of the RuneScape development team.
The remastering subteam will begin with a rework of Managing Miscellenia, while the quest subteam will work on an Azzanadra quest.
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