It is pilot responsibility to warn that no help is needed, in order to avoid unnecessary assistance, for which insurance reimbursement might be required. Remember that the person lighting the flare has full responsibility for the flare. It is only allowed to use the green smoke to indicate your position in case of accident. In Legion? Rogues are the least pruned class in the game, period. And many others, for that matter Okay here we go. Rogues lost nothing of significance, at least compared to almost all the other classes.
Stealth has no penalty anymore, heck you even move faster. Can you quote where I asked for 2 smokebombs? Honestly I would like a copypaste of wotlk onto every class and be done with it. Changes can be made to monks to accommodate for that. DH can just screw off, period. Yeah, I do too. Honestly, I think you owe me an apology. Edit: there was a short time at the start of mop where it reset Cloak.
Who says Challenging Shout has no use in PvP?! Silencing a hunter prevents him from dropping traps. Rogue: Dance sap out of CC cannot be done on players with pets unless pet is ooc. Smokebomb before shaman casts spirit link and players will not benefit from it.
Smokebomb to get players out of stealth works like flare. Pool energy instead of spamming abilities. Same amount of dmg but more burst. Shiving DK frenzy removes it. This also works in other ways when playing with a disc priest.
Jumping down and then having the priest grip you back up as the enemy team chases you. Blind does not put you or your target in combat. If they immediately trinket the blind and they were already out of combat, obviously , you can sap them.
You can shiv through evasion. Druid: Pool energy instead of spamming abilities. Double cast cyclone in case of trinket. Enrage in bear form when using defensives as you get more rage to consume for your regeneration.
Use Tranquility behind a pillar when you don't want to be interrupted. It still goes through. Also works when your partners are in a smokebomb. As a resto druid, when you see a polymorph being cast, quickly go into a form, as you are immune while shapeshifted. Helpful tip for ferals, you can resurrect in arenas! If you are 1v1 try to peel away and stealth.
Hopefully if the opponent doesn't have shadowsight, or is busy grabbing shadowsight you can sneak in a rez. You can Soothe DK frenzy to remove it. If you have the talent, this stacks three times on one cast, so any dispeller only has a 1 in 4 chance of dispelling the cc. Death Knight: You can use unholy frenzy to break cc.
You can go lichborne and spam deathcoils on yourself to heal. Death grip is an amazing ability for both controlling enemy position and peeling. Use it more for hard-switching or peeling than as a gap closer. Mage: Double cast poly in case of trinket. Hex is a curse. Comment by Alll i can think about is how ret rogue is going to be insanely interesting to try out.
I have a rogue partner, and we've been in it through thick and thin, since patches and expacs long past, we always find a way to get to and beyond, but this cata season may just very well be our time, lol specially with smoke bomb kinda sad we're gunna revolve game around 1 move , but yea just get them low, then pop everything you have. Comment by deltaboss Can we see anything in actoin? Comment by Is anyone else bothered that you hear a burping noise when you use SB?
Comment by Tenjen its sound effect is a deep belly belch, similar to Dragonbreath Chili's effect. Comment by Abomb this spell is truly amazing, think about these arena scenarios, ele shammy earthbind totem someone inside if for a kill, druid also rooting someone inside for a kill, or the best yet: priest is getting hammered on my a warrior and is out of defensive CDs, he casts leap of faith on his rogue buddy who then casts smoke bomb on top of the priest, giving him time to heal up while hes untargetable.
Comment by Stuff you should know: -Everyone inside gets a debuff while in the smoke bomb. The new best move in the game in PvP, taking the title from the old champion, Shadowfury. Edit2: Being nerfed in patch 4. Now will only last 5 seconds instead of IMO, not a huge nerf. The longest you can really keep anyone inside this thing is 5 seconds if you land a 5-point kidney then on your next GCD use smoke bomb, because like I said, it's only 4 yards at the most that they have to move before they're getting healed again.
It would be nice if the duration was 6 seconds so we could get a restealth off with it, but whatver, it's still awesome. Edit3: I've known this for a while but held off on posting it here because I thought it was unintended. Since it doesn't look like it's getting fixed soon, I might as well share it. Smoke Bomb breaks enemy rogues out of stealth as soon as they enter it, and works pretty much like Flare.
This means a few things. For one, when you notice that you're up against another rogue team in arenas, you can open on one of his partners and drop a Smoke Bomb immediately. This way when the enemy rogue comes to open on you, he breaks out of stealth and doesn't get his opener.
You can also drop it on a rogue who's about to Vanish. No more Vanish for him. Comment by melaksztsz doesn't work with HC bosses. Comment by Anybody knows what would happen, if a shaman made his pack of totems, and you dropped this ontop of them, and continued to him, so they would be inside, while you and the shaman outside?
Would be nice if they had no effect on you for 10seconds.. And same with other "auto spell attacks" like mages new orbs? But this is a nice spell, and it sure needs some testing..
Comment by gorden23 WHY! Why must they already nerf this! Comment by Unless the guy you were attacking walks out of the smoke Comment by Merylyan Appears to interfere with people who are dueling.
Could be amusing to put a little salt in this pointless activity :D. I'm not trying to support anyone I'm just inform them and make some comparisons of what is happening Comment by Tartonga Smoke Bomb makes stealthed enemies go out of stealth when they get the debuff. Comment by are charge, intercept and death grip affected by this? Comment by One of my favourite uses for this is in Alterac Valley. When the opposing faction starts attacking your general, cheap shot the tank and drop a smoke bomb on them.
It's often enough to cause a wipe. Comment by After patch 4. At PvP 5 seconds are not enough to let you the chance to restealth the time to get out of combat is 6 seconds. So the next time you want to use it to get restealth use Gouge first and after seconds use Smoke Bomb. Comment by Cannot target into or out of. An enemy outside cannot target the enemy you have stunlocked inside of it in order to heal. If enemy healer and heal target are both inside or outside of the smoke there is no obstacle to casting.
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